Le patch apporte énormément de modifications au jeu originel, des modifications destinées à équilibrer le concept et colmater les fuites. Les développeurs ont mis l’accent sur les bugs pouvant déstabiliser les parties et rendre inopérant certains Perks et Killstreaks. Ils ont aussi pensé à régler les soucis de connexion et déconnexion.

Call of Duty Black Ops - Logo Le fameux bug du Care-Package a été finalement réglé, un bug permettant autrefois d’utiliser le Perk Hardline Pro sur les caisses des tourelles anti-aériennes et miniguns. Il corrige aussi les exécrables points de spawn responsables autrefois de la mort prématurée de nombreux joueurs décédant souvent quelques secondes après leur réapparition.

Les armes ne sont pas délaissées, loin de là. Les fusils sniper équipés de silencieux tuent enfin en un tir. Le couteau demande lui plus de précision dans son utilisation, ce dernier perd en effet en portée. Reste désormais aux responsables à publier le patch PC visant à améliorer la compatibilité avec les processeurs double cœurs.

Issues Addressed :

  • Resolved several issues with parties getting disbanded unexpectedly.
  • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
  • Addressed issue that prevented the "Load MP by Default" option from saving when other specific option combinations were set.
  • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
    Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
  • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
  • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
  • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
  • Contracts will now reset when the player Prestiges.
  • Prevention of Valkyrie rocket exploding upon release under rare conditions.
  • Prevention of Gunship failing to give player full control under rare conditions.
  • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
  • Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning :

  • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
  • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
  • Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
  • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
  • Subtle increase in sniper rifle accuracy when scoping in.
  • Added a render delay to the red diamond player indicators that appear when controlling the
  • Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
  • Additional minor reductions in knife lunge.